Health Regeneration is a rare stat most units do not possess, which allows them to slowly regenerate health at a constant rate. The value found here will determine how much health a unit will have. Health is straight forward and found under the hitpoints node. There are three primary attributes within this node, including: Armor, Health, and Health Regeneration.Īrmor allows you to individually tune a unit's resistance vs fire, melee, and ranged damage under armor_scaler_by_damage_type. To change a unit's health, open the health_ext node. In this example, we will change the spearman's movement speed from 5 to 6. Exceeding this limit may cause errors in the game. The maximum speed should never be set to exceed 8. Note that the max_speed value refers to the maximum speed the unit can move when affected by buffs and any other modifiers that increase it's speed. Movement speed is listed in meters per second (a meter is 1/4th of a tile). The default_speed of the unit controls its normal speed. To change movement speed, navigate to extensions > moving_ext > speed_scaling_table. In this example for the spearman, we are changing the build time to 15 seconds. This is how long, in seconds, the unit takes to build. The Build Time of a unit is located in the time_seconds field. These workflows are broadly applicable to any unit stats you wish to change. In this continuation of the spearman example, we will be changing a number of the spearman's stats, including Build Time, Movement Speed, Health, and Population Cost. ![]() Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.One of the most common things you can do with a Tuning Pack is changing the stats of a unit.Increase your economic and military strength at the expense of rivals.Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.Balance employing available labor force with the needs for new types of workers.Secure vital goods to fuel your advanced economy and control the fate of empires.Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.Research transformative new technology or ideas to improve your national situation.Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.Detailed population groups with their own economic needs and political desires. ![]() Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist. ![]() Lead dozens of world nations from 1836-1936.Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history. About This Game SHAPE A GRAND TOMORROWParadox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century.
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